Description
A Revenant may appear human at first glance, but a closer look reveals more of his Accursed nature. As one of the living dead, Revenants have a faint scent of rotting flesh around them at all times, and their eyes are a milky-white in color. Their flesh is often disfigured with mortification, and the wound that ended their former life is often the most prominent.
As one who is already dead, a Revenant has no need to breathe or eat, and only requires a modicum of rest—more for the sake of the Revenant’s mind than for his unliving body. These Accursed individuals gain many powers upon their transformation that make them formidable forces.
The United Church welcome Revenants into the Order of the Penitent, for there are none more committed to removing the Witches from Morden. In fact, the head of the Order himself—Victor Von Drake—has risen from the cauldron as a Revenant. However, the Order is also aware that the same powers and abilities that make Revenants so formidable can, from time to time, lead them astray or into a trap. Thus, the Order prefers to pair Revenants with other Accursed as a means of enhancing their strengths and balancing their weaknesses.
The body of a Revenant may be dead, but the power of the Dark Cauldron that gave him birth means that he nevertheless can heal and recover from damage over time. Despite their uncanny resilience, many Revenants find that their bodies continue to slowly decay over time, making it more and more difficult for them to interact with normal humans.
Revenants possess an unusual vulnerability to cold iron, and any wound inflicted by that metal causes the Accursed’s flesh to blister and smolder. Some scholars amongst the Church surmise that this effect is due to the Morrigan’s witchcraft that animates the Revenant’s form—it is theorized that some kind of link exists between the Dark Cauldron itself and the mysterious Fey.
Revenants have a unique history and origin, shaped by their experience in the Dark Cauldron. Each one’s obsession is driven by a specific thought or goal that they clung to during their transformation and that allowed them to retain some semblance of identity, which can take many forms. Some may seek revenge against those who wronged them, while others may be driven by a desire for justice or redemption.
Revenants gain many powers upon their transformation that make them formidable enemies. Their ability to heal and recover from damage over time makes them a force to be reckoned with on the battlefield. However, despite their resilience, slow but obvious decay of their physical bodies means others frequently have difficulty in interacting with a Revenant.
Revenant Witchbreed Package (SWADE)
Undead: Immune to Poison & Disease, No Vital Organs, Doesn’t Breathe
Power of the Crypt: Attribute Increase Vigor (1 die type)
Overriding Goal: Dependency (Overriding Goal)
Animated Corpse: Hindrance: Major Ugly
Hindrance: Minor Weakness to Cold Iron (+4 Damage suffered)
Edges
Strength of the Grave
- Requirements: Novice, Revenant
Many Revenants are far stronger than their skeletal bodies would suggest. Revenants who gain this edge increase their Strength by a die type. In addition, they increase their natural maximum by +1. Revenants may take this Edge once per Rank, in addition to the attribute advance normally allowed with each rank.
Beyond the Flesh
- Requirements: Seasoned, Revenant, Vigor d8+
Revenants who select this advance have learned to ignore many of the physical limitations of their once human body. The character ignores the pain and injury that would normally be associated with adjusting its form into extreme shapes. For example, dislocating a joint, or shifting bone structure to escape capture or squeeze through a very small opening can occur without suffering Wounds or Fatigue. Note that the Revenant cannot completely disassemble itself, but it can rearrange its components in improbable ways, subject to the Gamemaster’s discretion.
Boundless Perseverance
- Requirements: Veteran, Revenant, Spirit d8+
As Revenants work towards better achieving their goal, many become capable of persevering through even the most wretched of conditions. Characters with this Edge are capable of sustaining four Wounds instead of three prior to becoming Incapacitated.
No Need for Light
- Requirements: Novice, Revenant
Some Revenants are fully capable of perceiving their environment, even in obscuring conditions. These Accursed suff er no attack penalties for Dim and Dark lighting. They are also fully capable of perceiving normally through thick fog or smoke, polluted water, and other conditions that would normally restrict vision.